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 War team qualification question

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(ReactionGod)DHalo
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PostSubject: War team qualification question   Fri Mar 08, 2013 9:36 pm

To qualify to be in the war team;you MUST answer this question or partially (To the extent in which its clear where your going)..When you have an answer DO NOT post it n this topic.Private message me or blackbird69 and you will be tested for the war team as soon as possible.Good luck to all participants.

Your opponent controls 3 Dragon Master Knights in Attack Position, has 2 set Mirror Force and has Honest and Battle Fader in his hand. His Life Points are 12000. Win this turn !

Your Life Points are 100, your hand consists of following cards: 1x Foolish Burial 1x Miracle Fusion 1x Mystic Piper 3x Hieratic Dragon of Su 1x One for One 1x Scrap Beast 1x Scrap Golem 1x Monster Reborn

Your graveyard consists of following cards: 3x Wattaildragon 3x Blue-Eyes White Dragon 2x Alexandrite Dragon 1x Gishki Shadow 1x Gishki Gustkraken 1x Gishki Aquamirror

Your Main Deck consists of the following cards, in order: 1x Elemental HERO Neos Alius 1x Elemental HERO Stratos 1x Symphonic Warrior - Basses

Your Extra Deck consists of the following cards: 1x Elemental HERO The Shining 1x Armory Arm 1x Black Rose Dragon 1x Formula Synchron 1x Scrap Dragon 1x Scrap Twin Dragon 1x T.G. Hyper Librarian 1x Constellar Ptolemys Messier 7 1x Hieratic Sun Dragon Overlord of Heliopolis 1x Number 17: Leviathan Dragon 1x Number 25: Force Focus 1x Photoknight Paladius 1x Photon Strike Bounzer 1x Sword Breaker 1x Tiras, Keeper of Genesis
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aznjadn
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PostSubject: Re: War team qualification question   Fri Mar 08, 2013 11:51 pm

maybe you should post something that is a little easier because the test by the captain should be a challenge enough
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PostSubject: Re: War team qualification question   Sat Mar 09, 2013 12:09 am

A hint for everyone.2 heads is better than one,but that also increases the chance of rocking out to hard lol
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PostSubject: Re: War team qualification question   Sat Mar 09, 2013 1:05 am

i got within a 100 lp. thats def close enough
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PostSubject: Re: War team qualification question   Sat Mar 09, 2013 10:59 pm

this is really hard
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PostSubject: Re: War team qualification question   Sat Mar 09, 2013 11:17 pm

Survival of the fittest sammy; Survival of the fittest. Only the best get this privilege, makes sense to be hard.
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PostSubject: Re: War team qualification question   Sat Mar 09, 2013 11:58 pm

Chingling has answered the question correctly (close enough).
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PostSubject: Re: War team qualification question   Sun Mar 10, 2013 3:36 pm

but i mean seriously moondar, you can be good at dueling but not be able to figure this out, i know its good for situational aspects but sometimes you just cant figure them out
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PostSubject: Re: War team qualification question   Sun Mar 10, 2013 4:47 pm

im not gonna lie, this situation is quite preposterous. the odds of getting 3 dragon master knight out all on the field is low enough w/o including the fact that pretty much no one uses him.
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PostSubject: Re: War team qualification question   Sun Mar 10, 2013 5:08 pm

The question isn't here for you to know a situational otk.This is merely to see your thougt process and see if you have the ability to adjust under extreme pressure and or circumstances
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PostSubject: Re: War team qualification question   Mon Mar 11, 2013 2:29 am

disregard the fact of how unlikely the situation is. just destroy everything and get his lp as low as possible
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PostSubject: Re: War team qualification question   Mon Mar 11, 2013 8:39 pm

srry azn, but my thought process defies ignoring something on that scale of ridiculousness. and you COULD pick something more realistic DHalo.The LP are understandable, but the monster set-up is more unrealistic and ridiculous than the ones from the GX game questions.
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PostSubject: Re: War team qualification question   Tue Mar 12, 2013 11:25 pm

Not only is this insanely unrealistic, there are a lot of problems with this kind of mind set. This is actually the exact mindset we don't want in a competitive war team. The attitude of going all out for a play is what you want to avoid. In reality, we want players who would say nuke field, use gustkraken and sit on it for a little, since ur opponent seems like they can't just topdeck, since they need fusion material and all. What we need are smart players who do the smart thing, not just recklessly rush in and use up most of their advantage on an easily stopped play. We want players who will think "they probably have veiler or breakthrough skill to stop me" since if they have either of those cards, neither your convoluted play nor my stalling tactic will work, also veiler and breakthrough skill are far more likely than something like fader or honest. We want players who will consider the following: face-downs, hand traps, and their own resources. The thing we want the least are players who will use up their hand in a convoluted easily stopped play that will end in absolute disaster if even one thing goes wrong, without even a 2k monster to be sat on, not like it helps if they have dragon master knight, but in many other situations, it ends up saving your life.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 12:34 am

Torao,you sound,in all honestly and as sensitively I can say it,one whos trapped.We don't want players who don't give up under extreme pressure?So your basically saying,ay im not gonna even attempt and win because he might have veiler *.*.And what do you mean they cant just top deck?Have you not seen the dn shiffler..Topdecking wins more duels than actual skill..reffering back to wha ti said earlier,your trapped.Your mind is so stuck on "Hand advantage" you don't consider what may happen in your leneient behavior.If you want to bring up the case of veiler,how do you not know I have dark hole and/or heavy in my hand?yea you'll have cards in your hand but does it truly matter if you lose with a full hand or not?Put simply,if you can find your way out this seemingly hopeless situation,you deserve to be applauded to the mere challenge and workings of the question itself.Hand advantage,pssh it don't matter if I atk with 3 DMK and you have in your hand,basically,a WASTED chaos sorcerer,and reborn.Yea,previously I would've agreed with what you said back when I played clouds as my main.I never struck unless guaranteed victory.But whats the point of dueling if you never take risk and only ply with set plays?For all you know,my facedowns are bluffs.Do you not have the capacity or ability to think outside the box ad return from a hopeless situation.Just re-think what you said,for to me its comlpletly safe,which in many cases is the reason for your loss.Thats my view on it~DHalo


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PostSubject: @Torao   Wed Mar 13, 2013 12:37 am

that set-up is fairly easy to get out with the decklist I gave you.Just goes to tell ya..Ive actually had this field before,so im positive its pretty real xD.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 2:55 am

Actually Halo, when i lose, most of the time it's because I do stupid things like the play to win this. I think its pretty rediculous that you say its a safe play even though you're using up everything to do this. When you have triple dragon master knight, you don't set bluffs, and quite frankly if your opponent has 2 cards facedown while you have none, you generally want to assume they have solemn judgement or starlight road. I hate when you say hand advantage doesn't matter when quite frankly, it does. Have you ever noticed why meta decks are, well, meta? It's because they can rapidly increase hand or field advantage, like the shark-magician combo which let wind-ups fill their field with almost none of their hand used at all. This hand they keep often contains either ways to stop their opponent or a play they want to make if need be, not immediately, so that they don't overextend (something i sometimes think you have no concept of). I'm not trapped, i just prefer a more conservative play style, and when i make very aggressive plays, there always has to be a backup plan for me, which is why I enjoy heroes, which generally have answers for everything and can summon powerful monsters like the shining just by using one card from hand (miracle fusion). In addition, they can gain steady advantage with stratos, which I have used 4 times in a single duel, and the final time got me the bubbleman -> excalibur play that won me the duel, I also had a miracle fusion and solemn judgement facedown so that I had protection and a backup plan. Not only that, I had two other traps which, i believe were fiendish chain and solemn warning. My opponent had only one card in hand because he went on a crazy play like this to get rid of a 3800 shining, but used up his advantage and was punished when I torrentialled and got back my stratos (nothing else because I was going for the bubbleman play). Likewise, I have gone double excalibur and one shining in desperation, and lost to dark worlds because I got mirror forced (or was it torrential? Can't quite remember i just cant see the difference since i just remember taking a 3k grapha attack for game). There are just too many powerful stopping cards in this game to throw caution into the wind and make plays like this (I forgot to mention fiendish in last post too lol).
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 2:04 pm

What kind of question are these so difficult.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 2:10 pm

Ive tried doing this puzzle many times and im sure you can win with that hand but I can't see how you can win specifically in that turn.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 6:38 pm

i figured it out after like 6 hours.

And to comment on that fight, this play can be played safe and setting yourself up to win at the same time so you really are not going all in because if you go for gustav early then you would see what is in theif hand, and you have so many options that i think its overextending after you allready have the field clearred
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 6:41 pm

he has 2 set sammy, what if one of them is a solemn warning? you wouldn't get to see their hand (never saw gustav b4 as i haven't tried this yet, i'll assume it's an on summon eff).
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 6:48 pm

then he loses 2000 life points, and you can still wipe out the rest of his field
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 7:15 pm

Torao the fact and ideal of the question is to see who has the skill to overcome a hopeless situation.Yea you have to overextend,but ask yourself this,who would think of a way to win using the cards listed?Not a scrub who has no understanding of the cards he's given but one who doesn't give up,and has the knowledge to fully utilize the cards they have.If its a crime to do that then fine.You can't speak on your OWN personal experience as if yours decides all.Like I said,"Playing it safe" is what loses people duels.That lance,torriential,and d-prison you just set?Yea I got heavy in my hand.Playing using hand advantage?Have you never heard of mogulica frogs,even dark world?Your hand is my hand,i control whats in it.So in all you are like previously said trapped in playing it safe,which frankly losses you the duel in many cases.Yea the same can be said for going all out but what does a hand mean if you don't get to use it?Fire fist?They don't need hand advantage as much as you believe they do.E-drags the new meta don't need it either.What about agents?You don't know what the card in the other persons cards are (in handSo who are you to decide whether playing it safe is smart?Maybe even look at th question.You have 100 lp your opponent has 12k,do you TRULY belive that you can set up a win with the cards given without overextending?Its a fight to the finish,in which case you'd lose for playing it safe.Furthermore,Heroes,the deck with a back-up plan huh?Answer me this curse of the forbidden spell?or maybe prohibitation?2 cards can destroy the whole deck,and I only need 1 of each.Maybe ill just stop you from using poly and Gemini sparks.Then what do you have?Maybe ill even use 1 ophion!Regardles,you'll probably never get the message this question is trying to convey,so until you can solve this question "By playing it safe" please stop ridiculing it since it is kinda getting annoying.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 8:36 pm

Damn, you guys are really getting into it. Both have valid points.
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 10:18 pm

i personally agree with dhalo. go big or go home. no fun if u dont take chances
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PostSubject: Re: War team qualification question   Wed Mar 13, 2013 11:01 pm

You know, its pretty funny how you mention heavy storm and then just completely forget about it for the convinience of your argument. stop g spark and super poly? its kool bro heavy storm. By the way, you do realize that I run excalibur for a reason right? I often win entire duels on only xyz so don't talk about shutting me down with only ophion, heck ophion cant even get over utopia, so I don't really see your point there. I also run miracle fusion. so good luck only taking out my super poly and gem spark, take out any two of those and i still have options. Heroes are not a deck easily locked down, I can even play around macro if I want or need to. By the way, I think anyone with this kind of hand vs an opponents field like that would think of some way to win. It just might not be an otk. The craziest I would get would probably be summon the black rose and nuke field, nothing less. I might summon another monster for protection, but that's it. I really don't see hand advantage as a trap like you do though. Thinking about plays so that they don't exhaust your hand just seems like common sense to me. I get that the point is to overcome a hopless situation, but if you have one for one, monster reborn, foolish, and miracle, you definately have a recipe for success. especially since they're opponent is obviously bad, since they're overextending by summoning three dragon master knights
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